Gamification and Reward Framework

Microsoft 365

IllustrationMotion DesignUser Interface

PORTFOLIO PROJECT

Undertaken by Pulak at Microsoft payroll (Not affiliated with OWL)

YEAR

2022

PROJECT OVERVIEW

Microsoft 365 wanted everyday work to feel a little more rewarding. My brief was to design a gamification and reward layer — points, badges and progress — that sat naturally inside the app, nudging people toward the actions that make the product more useful without ever getting in the way.

My work spanned the whole system: a reward framework that maps ordinary tasks to a sense of progress, the illustrated badges and assets I designed to carry it, and the motion that makes each small win feel earned.

Gamification and reward framework for Microsoft 365

Rewarding the everyday

Opening a Word file, scanning a document, checking in day after day — each is a small, repeatable action. My idea was to recognise those actions the moment they happen, turning routine into a gentle sense of momentum.

A reward layer, not a distraction

I wanted the visual language to belong to Microsoft 365 while feeling playful enough to celebrate. The tactile, illustrated style I chose gave the reward card its own character — warm and expressive, yet quiet enough to live beside real work.

Illustrated reward card concept

Grounded in behaviour

Before shaping the rewards, I studied how people actually use the app — which actions correlate with deeper engagement, and how often they recur. That data told me which tasks were worth rewarding and the pace at which progress should feel achievable.

Engagement patterns across app actions, used to prioritise rewarded tasks

The reward framework

I hung everything off a single journey. From the first visit, actions across File Open, Me controls and Scan feed a tiered path — Brave Beginner, Experienced Explorer, Aspirational Achiever, Determined Doer. I made each tier a clear, reachable next step, so progress always has somewhere to go.

The end-to-end reward journey, from traffic sources through to the final tier

The asset kit

I built every reward from one consistent kit — stars and point pills, a quest icon for each task, and four collectible badges that mark the journey from Brave Beginner to Determined Doer. I drew them once, and they carry the whole system.

The reward asset library — stars, point pills, quest icons and badges

Designed to spec

I drew every element to the pixel — card gradients and strokes, the points chip, badge sizes, type and colour. My detailed redlines let engineering rebuild each piece faithfully across light and dark, in both layover and tap states.

Redline spec — Rewards screen, badge and card dimensions
Redline spec — card gradients, stroke and the points chip

The screens

In the product, I surfaced rewards where the work is: a badge on the Rewards home, points earned inline as files are opened, and a celebration when the final achievement lands.

Reward moments layered over everyday file actions
The Rewards home — badge, progress and open tasks
Badge unlocked, account view and the final achievement

In motion

For me, motion is where a reward becomes a moment. Points count up, badges settle into place, and progress fills — small, satisfying beats I tuned so each action feels worth taking.

The Rewards screen animating as points and progress update

When recognition meets people in the flow of everyday work, I watched routine actions gain a quiet sense of momentum and the product become something people wanted to return to.